Educational programming work
The concepts that were chosen as the foundation for the development of the area were seeing, learning, doing and being which are connected to key terms such as family, adventure and stories, games and environmentally friendly progress. The people behind the conceptualization and design of the area sought out references from Icelanders’ cultural history.
Accordingly, there are various motifs in the combined park and zoo’s two sections relating to Norse mythology and the country’s Viking Age. Examples of this usage of motifs include a viking ship, öndvegissúlur [high-seat pillars] and a replica þinghóll [parliamentary mound] made to look like that ancient structure, in addition to the naming conventions utilized.
Many of the historical blueprints that were on the table still haven’t been realized. Educational programming was initially the cornerstone of the zoo’s business. It still has that role today, with about 10,000 student participants hosted per year.